![]() So I’ll first search it out, map it and submit. The adventures are all based on geography or location. My approach is often to give a spatial start for the stories. Of course, my architecture training is good for designing any structure in a game, a ship, for example. For instance, I use my design training and experience to do a roleplaying game’s map layout or deck plan. Sterling Hershey: Probably the most obvious way is through cartography. Tell me about architecture and how you have made that intersect with Star Wars and gaming. ![]() John “Dak” Morton: Sterling, you are a graduate of the University of Kansas School of Architecture and Urban Planning. After first meeting at Donna Keeley’s Rebel Legion booth at Celebration Anaheim, Dak and Sterling were able connect later to discuss the architect’s perspective on Star Wars gaming. In the RPG is one of Dak’s Red Five characters, Brun Brux, profiled in the May/June 2015 issue of the Star Wars Insider. In 2013, FFG released his Beyond the Rim, Star Wars: Edge of the Empire's first full-length adventure. Game designer Sterling Hershey has worked on Star Wars roleplaying games for West End Games, Wizards of the Coast, and Fantasy Flight Games. The Fantasy Flight Games Star Wars RPG designer talks about incorporating the Clone Wars, the Wheel, and much more!
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